Duke3D is one of the few games though where neither a traditional 'No Large Skips' nor a pure glitchless category would fully show off all of the levels, due to the number of secret shortcuts and many intentional and unintentional shorter paths in the game. It would be extremely hard to decide what would constitute a large skip for Duke3D, so I don't know if it would even be possible to try that kind of category. As an alternative to glitchless, some speedrunners implement a 'No Large Skips' category for their games, but that category typically allows glitches for minor skips.
Personally, part of the appeal of glitchless is the fact that you get to see a lot more of the maps, but I don't feel that the category in particular should additionally disallow large skips in order to enforce that. Since the pipe throw isn't really a pipe clip, I feel it should be treated along the same lines as other large skips like 1-1 Hollywood Holocaust's steroid jump/monster jump and 3-4 L.A. idkĪs long as the skip doesn't exploit a glitch, I feel like it should be allowed.
I guess to keep things simple we can allow it (I'd assume glitchless would appeal to newer speedrunners), but I'm still on the fence about it hearing 'glitchless' you'd expect there not to be a major level skip.